/action {^ %0 to %1} {/if {$ItemAffectCount=4} {/var ItemAffectOneNum $0;/var ItemAffectOneStat $1};/if {$ItemAffectCount=3} {/var ItemAffectTwoNum $0;/var ItemAffectTwoStat $1};/if {$ItemAffectCount=2} {/var ItemAffectThreeNum $0;/var ItemAffectThreeStat $1};/if {$ItemAffectCount=1} {/var ItemAffectFourNum $0;/var ItemAffectFourStat $1};/var ItemAffectCount @Math($ItemAffectCount-1)} /action {^AC-apply of %0 } {/var ItemAC $0} {Item ID} /action {^Attributes: %0} {/var ItemAttr $0} {Item ID} /action {Class Restrictions: %0} {/var ItemAttr $0} {Item ID} /action {^Damage Dice of %0d%1} {/var ItemDice {$0d$1};/var Dice1 $0;/var Dice2 $1} {Item ID} /action {^Damage Dice of %0d%1 and modifies missile damage by %2} {/var ItemDice {$0d$1};/var Dice1 $0;/var Dice2 $1;/var ItemMiss $2} {Item ID} /action {Days Left: %1} {/var ItemDays $1} {Item ID} /action {Days Left: Infinity} {/var ItemDays Inf} {Item ID} /action {^Equipable Location(s):%0} {/var ItemEquip @LTrim($0)} {Item ID} /action {^Equipable Location(s): TAKE%0} {/var ItemEquip @LTrim($0)} {Item ID} /action {^Item Type: %0 Effects: %1} {/var {ItemType} {$0};/var ItemEffects $1} {Item ID} /action {^Level %0 spell of %1.} {/var ItemSpellLevel $0;/var ItemSpell $1} {Item ID} /action {^Level %0 spell of %1. Holds %2 charges and has %3 charges left.} {/var ItemSpellLevel $0;/var ItemSpell $1;/var ItemTotalCharges $2;/var ItemCurCharges $3} {Item ID} /action {^Level %0 spells of %1} {/var ItemSpellLevel $0;/var ItemSpell $1} {Item ID} /action {^Object: %0 [%1]} {/var ObjectName $0;/var Object $1} {Item ID} /action {^Regenerates level %0 spell of %1. Has %2 maximum charges.} {/var ItemRegenLvl $0;/var ItemRegenSpll $1;/var ItemRegenCh $2} {Item ID} /action {MultiSlot Item: %0} {/var ItemMulti @RTrim($0)} {Item ID} /action {^Available Weight: %0 stones} {/var ItemWeight $0} {Item ID} /action {^Item will give you following abilities: %0} {/var ItemGive @RTrim($0)} {Item ID} /action {^If eaten, this will produce the effects of the %2 spell.} {/var ItemEat $2} {Item ID} /action {^Bound To: %0} {/var ItemBond $0} {Item ID} /action {^Weight:%0 Value: %2 Level Restriction: %7} {/var ItemValue @RTrim($2);/var ItemLevel $7} {Item ID} /action {It is surrounded by a black aura.} {/var ItemEgg {12} {Item ID} /action {It is surrounded by a bright, green aura.} {/var ItemEgg {1-5} {Item ID} /action {It is surrounded by a faint, green aura.} {/var ItemEgg {6-10} {Item ID} /action {It is surrounded by a flickering green aura.} {/var ItemEgg {11} {Item ID} /action {^You think back, and recall...} {/var ItemEgg 0;/unvar {ItemAffectFourNum} {Item ID};/unvar {ItemAffectFourStat} {Item ID};/unvar {ItemAffectOneNum} {Item ID};/unvar {ItemAffectOneStat} {Item ID};/unvar {ItemAffectThreeNum} {Item ID};/unvar {ItemAffectThreeStat} {Item ID};/unvar {ItemAffectTwoNum} {Item ID};/unvar {ItemAffectTwoStat} {Item ID};@CommandToList(IdVar,/unvar $ListItem);/var ItemAffectCount 4;/var ItemLevel -} {Item ID} /action {^Your divination is complete...} {/var ItemEgg 0;/unvar {ItemAffectFourNum} {Item ID};/unvar {ItemAffectFourStat} {Item ID};/unvar {ItemAffectOneNum} {Item ID};/unvar {ItemAffectOneStat} {Item ID};/unvar {ItemAffectThreeNum} {Item ID};/unvar {ItemAffectThreeStat} {Item ID};/unvar {ItemAffectTwoNum} {Item ID};/unvar {ItemAffectTwoStat} {Item ID};@CommandToList(IdVar,/unvar $ListItem);/var ItemAffectCount 4;/var ItemLevel -} {Item ID} /alias {getbits} {/empty ItemBits;/if {@WordCount($ItemEffects)!=0} {/loop {1,@WordCount($ItemEffects)} {/if {"@Word($ItemEffects,$LoopCount)" = "NO-LOCKER"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()NO-LOCKER)};/if {"@Word($ItemEffects,$LoopCount)" = "NO-UNEGG"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeRed()NO-UNEGG)};/if {"@Word($ItemEffects,$LoopCount)" = "NOCLUMP"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()NOCLUMP)};/if {"@Word($ItemEffects,$LoopCount)" = "HOUSE_KEY"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()HOUSE-KEY)};/if {"@Word($ItemEffects,$LoopCount)" = "CLAN"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeRed()CI)};/if {"@Word($ItemEffects,$LoopCount)" = "FIRE"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeRed()FIRE)};/if {"@Word($ItemEffects,$LoopCount)" = "ELECTRIC"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeBlue()ELECTRIC)};/if {"@Word($ItemEffects,$LoopCount)" = "SLIPPERY"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeRed()SLIPPERY)};/if {"@Word($ItemEffects,$LoopCount)" = "CLANLOCK"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeRed()CLANLOCK)};/if {"@Word($ItemEffects,$LoopCount)" = "ADVERSARY"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()ADVERSARY)};/if {"@Word($ItemEffects,$LoopCount)" = "SPECIAL"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()SPECIAL)};/if {"@Word($ItemEffects,$LoopCount)" = "DONATION"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeRed()DONATION)};/if {"@Word($ItemEffects,$LoopCount)" = "!CHECKOEXCEPT"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()!CHECKOEXCEPT)};/if {"@Word($ItemEffects,$LoopCount)" = "DARK"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()DARK)};/if {"@Word($ItemEffects,$LoopCount)" = "PRESENT"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()PRES)};/if {"@Word($ItemEffects,$LoopCount)" = "LOCK"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()LOCK)};/if {"@Word($ItemEffects,$LoopCount)" = "NOEGG"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeRed()NOEGG)};/if {"@Word($ItemEffects,$LoopCount)" = "FRAGILE"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeRed()FRAG)};/if {"@Word($ItemEffects,$LoopCount)" = "EVIL"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()EVIL)};/if {"@Word($ItemEffects,$LoopCount)" = "QUEST"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeYellow()QUEST)};/if {"@Word($ItemEffects,$LoopCount)" = "NO_RENT"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()RENT)};/if {"@Word($ItemEffects,$LoopCount)" = "NO_RELOAD"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()RELOAD)};/if {"@Word($ItemEffects,$LoopCount)" = "QPRIZE"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeYellow()QO)};/if {"@Word($ItemEffects,$LoopCount)" = "ATTACK"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeRed()ATTK)};/if {"@Word($ItemEffects,$LoopCount)" = "HOLY"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeYellow()HOLY)};/if {"@Word($ItemEffects,$LoopCount)" = "COLD"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeBlue()COLD)};/if {"@Word($ItemEffects,$LoopCount)" = "QPRIZEW"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeYellow()QOW)};/if {"@Word($ItemEffects,$LoopCount)" = "ANTI-EVIL"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()AE)};/if {"@Word($ItemEffects,$LoopCount)" = "ANTI-GOOD"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()AG)};/if {"@Word($ItemEffects,$LoopCount)" = "ANTI-NEUTRAL"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()AN)};/if {"@Word($ItemEffects,$LoopCount)" = "DHSPECIAL"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeRed()DHSPEC)};/if {"@Word($ItemEffects,$LoopCount)" = "DRAGONHIDE"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()DHIDE)};/if {"@Word($ItemEffects,$LoopCount)" = "OLD-DET"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()OLD-DET)};/if {"@Word($ItemEffects,$LoopCount)" = "SMITE-GOOD"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeRed()SG)};/if {"@Word($ItemEffects,$LoopCount)" = "SMITE-EVIL"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeRed()SE)};/if {"@Word($ItemEffects,$LoopCount)" = "ANTI-MAGE"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()M)};/if {"@Word($ItemEffects,$LoopCount)" = "ANTI-CLERIC"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()C)};/if {"@Word($ItemEffects,$LoopCount)" = "ANTI-THIEF"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()T)};/if {"@Word($ItemEffects,$LoopCount)" = "ANTI-WARRIOR"} {/var ItemBits @ConCat($ItemBits,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()W)}} /alias {getbits2} {/empty ItemBits2;/if {@WordCount($ItemAttr)!=0} {/loop {1,@WordCount($ItemAttr)} {/if {"@Word($ItemAttr,$LoopCount)" = "ANTI_MAGE"} {/var ItemBits2 @ConCat($ItemBits2,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()M)};/if {"@Word($ItemAttr,$LoopCount)" = "ANTI_CLERIC"} {/var ItemBits2 @ConCat($ItemBits2,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()C)};/if {"@Word($ItemAttr,$LoopCount)" = "ANTI_THIEF"} {/var ItemBits2 @ConCat($ItemBits2,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()T)};/if {"@Word($ItemAttr,$LoopCount)" = "ANTI_WARRIOR"} {/var ItemBits2 @ConCat($ItemBits2,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()W)};/if {"@Word($ItemAttr,$LoopCount)" = "LONG"} {/var ItemBits2 @ConCat($ItemBits2, @AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()LONG)};/if {"@Word($ItemAttr,$LoopCount)" = "TWO_HANDED"} {/var ItemBits2 @ConCat($ItemBits2,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()2H)};/if {"@Word($ItemAttr,$LoopCount)" = "PREPED"} {/var ItemBits2 @ConCat($ItemBits2,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()PREPED)};/if {"@Word($ItemAttr,$LoopCount)" = "DAGGER"} {/var ItemBits2 @ConCat($ItemBits2,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeCyan()DAG)};/if {"@Word($ItemAttr,$LoopCount)" = "BACKSTABBER"} {/var ItemBits2 @ConCat($ItemBits2,@AnsiBold()@ForeBlue()|@AnsiBold()@ForeYellow()BSER)}} /alias {getaff1} {/var idtemp2 $ItemAffectOneStat;/var idtemp ItemAffectOneStat;doaffects} /alias {getaff2} {/var idtemp2 $ItemAffectTwoStat;/var idtemp ItemAffectTwoStat;doaffects} /alias {getaff3} {/var idtemp2 $ItemAffectThreeStat;/var idtemp ItemAffectThreeStat;doaffects} /alias {getaff4} {/var idtemp2 $ItemAffectFourStat;/var idtemp ItemAffectFourStat;doaffects} /alias {doaffects} {/if {$idtemp2 = "HITROLL"} {/var @Var(idtemp) hit};/if {$idtemp2 = "MANA"} {/var @Var(idtemp) mana};/if {$idtemp2 = "HIT_POINTS"} {/var @Var(idtemp) hp};/if {$idtemp2 = "DAMROLL"} {/var @Var(idtemp) dr};/if {$idtemp2 = "SAVING_BREATH"} {/var @Var(idtemp) sbr};/if {$idtemp2 = "SAVING_SPELL"} {/var @Var(idtemp) ss};/if {$idtemp2 = "ARMOR"} {/var @Var(idtemp) arm}} /alias {getid} {/empty BriefID;/var BriefID {@ConCat($BriefID, @AnsiReset()@ForeCyan()Lvl@AnsiBold()@ForeBlue()(@AnsiBold()@ForeWhite()$ItemLevel@AnsiBold()@ForeBlue()))};/var BriefID {@ConCat($BriefID, @AnsiReset()@ForeCyan()Loc@AnsiBold()@ForeBlue()(@Lower(@AnsiBold()@ForeWhite()@RTrim($ItemEquip)@AnsiBold()@ForeBlue()|@AnsiBold()@ForeWhite()@RTrim($ItemType))@AnsiBold()@ForeBlue()))};/if {"@Upper($ItemType)"=="TREASURE"} {/var BriefID @ConCat($BriefID, @AnsiReset()@ForeCyan()Value@AnsiBold()@ForeBlue()(@AnsiBold()@ForeWhite()@RTrim($ItemValue)@AnsiBold()@ForeBlue()))};/if {@Exists(ItemWeight)=1} {/var BriefID @ConCat($BriefID, @AnsiReset()@ForeCyan()AWt@AnsiBold()@ForeBlue()(@AnsiBold()@ForeWhite()$ItemWeight@AnsiBold()@ForeBlue()))};/if {@Exists(ItemMulti)=1} {/var BriefID @ConCat($BriefID, @AnsiReset()@ForeCyan()MS:@AnsiBold()@ForeBlue()(@ForeWhite()$ItemMulti@AnsiBold()@ForeBlue()))};/if {@Exists(ItemAC)=1} {/var BriefID @ConCat($BriefID, @AnsiReset()@ForeCyan()AC@AnsiBold()@ForeBlue()(@AnsiBold()@ForeWhite()$ItemAC@AnsiBold()@ForeBlue()))};/if {@Exists(ItemDice)=1} {/var BriefID @ConCat($BriefID, @AnsiBold()@ForeWhite()$Dice1@AnsiReset()@ForeCyan()d@AnsiBold()@ForeWhite()$Dice2)};/if {@Exists(ItemMiss)=1} {/var BriefID @ConCat($BriefID, @AnsiReset()@ForeCyan()Miss@AnsiBold()@ForeBlue()(@AnsiBold()@ForeWhite()$ItemMiss@AnsiBold()@ForeBlue()))};/if {@Exists(ItemSpell)=1} {/var BriefID @ConCat($BriefID, @AnsiReset()@ForeCyan()Spell@AnsiBold()@ForeBlue()(@AnsiBold()@ForeWhite()$ItemSpell@AnsiBold()@ForeBlue()@AnsiBold()@ForeBlue()x@AnsiBold()@ForeWhite()$ItemSpellLevel@AnsiBold()@ForeBlue()));/if {@Exists(ItemCurCharges)=1} {/var BriefID @ConCat($BriefID, @AnsiReset()@ForeCyan()Chrg@AnsiBold()@ForeBlue()(@AnsiBold()@ForeWhite()$ItemCurCharges@AnsiBold()@ForeBlue()/@AnsiBold()@ForeWhite()$ItemTotalCharges@AnsiBold()@ForeBlue()))}};/if {@Exists(ItemRegenSpll)=1} {/var BriefID @ConCat($BriefID, @AnsiReset()@ForeCyan()Regen@AnsiBold()@ForeBlue()(@AnsiBold()@ForeWhite()Lv@AnsiBold()@ForeBlue():@AnsiBold()@ForeWhite()$ItemRegenLvl @AnsiBold()@ForeWhite()$ItemRegenSpll@AnsiBold()@ForeBlue()x@AnsiBold()@ForeWhite()$ItemRegenCh@AnsiBold()@ForeBlue()))};getaff1;/if {@Exists(ItemAffectOneStat)=1} {/var BriefID @ConCat($BriefID, @AnsiReset()@ForeCyan()@Lower($ItemAffectOneStat)@AnsiBold()@ForeBlue()(@AnsiBold()@ForeWhite()$ItemAffectOneNum@AnsiBold()@ForeBlue()))};getaff2;/if {@Exists(ItemAffectTwoStat)=1} {/var BriefID @ConCat($BriefID, @AnsiReset()@ForeCyan()@Lower($ItemAffectTwoStat)@AnsiBold()@ForeBlue()(@AnsiBold()@ForeWhite()$ItemAffectTwoNum@AnsiBold()@ForeBlue()))};getaff3;/if {@Exists(ItemAffectThreeStat)=1} {/var BriefID @ConCat($BriefID, @AnsiReset()@ForeCyan()@Lower($ItemAffectThreeStat)@AnsiBold()@ForeBlue()(@AnsiBold()@ForeWhite()$ItemAffectThreeNum@AnsiBold()@ForeBlue()))};getaff4;/if {@Exists(ItemAffectFourStat)=1} {/var BriefID @ConCat($BriefID, @AnsiReset()@ForeCyan()@Lower($ItemAffectFourStat)@AnsiBold()@ForeBlue()(@AnsiBold()@ForeWhite()$ItemAffectFourNum@AnsiBold()@ForeBlue()))};/if {@Exists(ItemBond)=1} {/var BriefID @ConCat($BriefID, @AnsiReset()@ForeCyan()Bonded:@AnsiBold()@ForeBlue()(@AnsiBold()@ForeWhite()$ItemBond@AnsiBold()@ForeBlue()))};/if {@Exists(ItemGive)=1} {/var BriefID @ConCat($BriefID, @AnsiReset()@ForeCyan()Gives@AnsiBold()@ForeBlue()(@AnsiBold()@ForeWhite()@LTrim(@Lower($ItemGive))@AnsiBold()@ForeBlue()))};/if {@Exists(ItemEat)=1} {/var BriefID @ConCat($BriefID, @AnsiReset()@ForeCyan()Eaten@AnsiBold()@ForeBlue()(@AnsiBold()@ForeWhite()$ItemEat@AnsiBold()@ForeBlue()))};getbits;/if {@IsEmpty($ItemBits)=0} {/var BriefID @ConCat($BriefID, @AnsiBold()@ForeBlue()(@AnsiBold()@ForeWhite()@RTrim(@Right($ItemBits,@Math(@Len($ItemBits)-10)))@AnsiBold()@ForeBlue()))};getbits2;/if {@IsEmpty($ItemBits2)=0} {/var BriefID @ConCat($BriefID, @AnsiBold()@ForeBlue()(@AnsiBold()@ForeWhite()@RTrim(@Right($ItemBits2,@Math(@Len($ItemBits2)-10)))@AnsiBold()@ForeBlue()))};/var BriefID @ConCat($BriefID, @AnsiBold()@ForeBlue()(@AnsiBold()@ForeWhite()@RTrim($ItemDays@AnsiBold()@ForeBlue()|@AnsiBold()@ForeWhite()$ItemEgg@AnsiBold()@ForeBlue())))} /alias {id %0} {getid;$0 $ObjectName:@StripAnsi($BriefID)} {Item ID} /alias {id2 %0} {getid;$0 $ObjectName: ($Object)@StripAnsi($BriefID)} {Item ID} /alias {shid} {getid;showme @AnsiBold()@ForeWhite()$ObjectName:@AnsiBold()@ForeBlue()$BriefID} {Item ID} /alias {shid2} {getid;showme @AnsiBold()@ForeWhite()$ObjectName: @AnsiBold()@ForeBlue()(@AnsiBold()@ForeWhite()$Object@AnsiBold()@AnsiBold()@ForeBlue())$BriefID} {Item ID} /alias {chid} {getid;/emoteall @AnsiReset()@ForeCyan()ids @AnsiBold()@ForeWhite()$ObjectName:@AnsiBold()@ForeBlue()$BriefID} {Item ID} /alias {chid2} {getid;/emoteall @AnsiReset()@ForeCyan()ids @AnsiBold()@ForeWhite()$ObjectName: @AnsiBold()@ForeBlue()(@AnsiBold()@ForeWhite()$Object@AnsiBold()@AnsiBold()@ForeBlue())$BriefID} {Item ID} /var ItemAffectCount 4 /listadd {IdVar} {Item ID} /itemadd {IdVar} {ItemAC} {Item ID} /itemadd {IdVar} {ItemAttr} {Item ID} /itemadd {IdVar} {ItemBits} {Item ID} /itemadd {IdVar} {ItemBits2} {Item ID} /itemadd {IdVar} {ItemBond} {Item ID} /itemadd {IdVar} {ItemCurCharges} {Item ID} /itemadd {IdVar} {ItemDice} {Item ID} /itemadd {IdVar} {ItemEat} {Item ID} /itemadd {IdVar} {ItemEffects} {Item ID} /itemadd {IdVar} {ItemEquip} {Item ID} /itemadd {IdVar} {ItemGive} {Item ID} /itemadd {IdVar} {ItemLevel} {Item ID} /itemadd {IdVar} {ItemMulti} {Item ID} /itemadd {IdVar} {ItemRegenCh} {Item ID} /itemadd {IdVar} {ItemRegenLvl} {Item ID} /itemadd {IdVar} {ItemRegenSpll} {Item ID} /itemadd {IdVar} {ItemSpell} {Item ID} /itemadd {IdVar} {ItemSpellLevel} {Item ID} /itemadd {IdVar} {ItemTotalCharges} {Item ID} /itemadd {IdVar} {ItemType} {Item ID} /itemadd {IdVar} {ItemValue} {Item ID} /itemadd {IdVar} {ItemWeight} {Item ID} /itemadd {IdVar} {idtemp} {Item ID} /itemadd {IdVar} {idtemp2} {Item ID} /itemadd {IdVar} {ItemMiss} {Item ID} /itemadd {IdVar} {Dice1} {Item ID} /itemadd {IdVar} {Dice2} {Item ID}